All textures have specially baked lighting into the base color textures so PBR maps are not necessary but are still provided <3 in simple terms, the assets wont look flat on quest or without your avatar's shaders shown.
UV mapped specifically to ensure high texture quality, even when textures are compressed inside VRChat / Unity.
Made using a high to low poly workflow, insuring details are preserved while also keeping optimization in mind.
Every mesh delicately weight painted and rigged for fluid physics within VRC.
╰
╭
RULES . . .
Can be used on free , nitro , public , & for sale models , but you have to credit me if you use this asset. [ Proper credit is a hyperlink to this page ]
Please ask for permission and credit me in some way if this asset will be used for any other game besides VRChat.
Do not share with anyone or redistribute in any way with those who have not bought this item.
ALL SALES ARE FINAL ; refunds are not allowed on this product, as it is a digital product that can’t be returned after receiving.
a violation of these rules will result in a ban from my discord server and a possible DMCA takedown request , please respect artists and their art.
By using this website, you agree to our use of cookies. We use cookies to provide necessary site functionality and provide you with a great experience.
Thank you!
Your message has been successfully sent
Thank you!
Your form has been submitted. Please check your email for a copy of your responses. If you're accepted, you'll receive an email with a link to checkout.
Could not add item to cart
Write a Review
After purchase you are sent an email receipt which includes your download page link. Please visit that download page to submit a review for this product.